Unable To Open Resource File Maps/_startup.resources
U ask because Im a team member for a project called The Darkmodhttp://www.thedarkmod.com/main/ and it would very interesting to see how our stealth mode would look & behave in that scenario. We recommend upgrading to the latest Safari, Google Chrome, or Firefox. All gists GitHub Sign up for a GitHub account Sign in Create a gist now Instantly share code, notes, Its a good laptop and machine. However, whenever I try to run the game, it only plays the beginning intro videos (with no sound, btw) and then gets stuck on a black screen. http://cleantechinnvest.com/unable-to/unable-to-open-resource-file-core-blu-resource.html
Home / Community / Showcase New To The Forum? I have a problem with Domm 3, I have downloaded the game on Steam, put the patch in the folders, but it run like a classic 3D, not a Oculus Rift execing default.cfg execing D3BFGConfig.cfg execing oculus_default.cfg couldn't exec oculus_config.cfg couldn't exec autoexec.cfg R_InitOpenGL Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1 ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( Login Store Featured Explore Curators Wishlist News Stats Community Home Discussions Workshop Greenlight Market Broadcasts Support Change language View desktop website © Valve Corporation.
Using libfreespace 0.6 OpenGL Version: 3.2 OpenGL Vendor : Intel OpenGL GLSL : 1.5 ...using GL_ARB_multitexture X..GL_EXT_direct_state_access not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias ...using GL_ARB_seamless_cube_map urbenlegend commented Apr 21, 2014 I don't think its the default because I did not add -DFFMPEG=ON anywhere. All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. Awesome work!
Or maybe you're referring to the Mir header issue with libsdl2 in 14.04? Thank you so much! 0 Scratch Posts: 21 March 2014 Have been playing Doom 3 BFG with Rift about two hours now and this is simply amazing! You signed out in another tab or window. Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 97 Star 398 Fork 800 RobertBeckebans/RBDOOM-3-BFG forked from id-Software/DOOM-3-BFG Code Issues 63 Pull
Game Map Shutdown 0: Speakers (USB Audio Device) 2 channels, 48000 Hz Front Left and Front Right Default Console Device, Multimedia Device, Communications Device, and Game Device 1: Speakers (Realtek High freespace_version: 0.6 0 freespace devices ------------------------------------ OpenGL Version: 3.0 OpenGL Vendor : Intel OpenGL GLSL : 1.3 ...using GL_ARB_multitexture X..GL_EXT_direct_state_access not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using z = dot4 ( in_Position , _va_[2 /* rpMVPmatrixZ */] ) ; 33: gl_Position . xyz * color.
w = dot4 ( in_Position , _va_[3 /* rpMVPmatrixW */] ) ; 34: vofi_TexCoord0 . I can only advise to turn off FFmpeg by compiling with cmake -DFFMPEG=OFF which is the default for now. We recommend upgrading to the latest Safari, Google Chrome, or Firefox. It's not an AA problem, in fact, using 1920x1200 any game usually resamples beautifully and you don't even need AA The matter is that vertical lines are not drawn correctly on
Last edited by d7602002; 31 Jul, 2013 @ 6:02am #1 BaC0nz View Profile View Posts 31 Jul, 2013 @ 3:33pm Originally posted by d7602002:What version of Windows do you have? http://cleantechinnvest.com/unable-to/unable-to-open-file-resource-compress-zlib.html urbenlegend commented Apr 21, 2014 My bad. Current search path: D:\Programs Files\Bethesda Softworks\Doom 3 BFG Edition/base C:\Users\Simon\Saved Games\id Software\DOOM 3 BFG/base file system initialized. -------------------------------------- WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls ----- ------------------------------ Couldn't Categories 32.5K All Categories16.6K General 6.8K Support 35 Oculus Quill 107 Oculus Medium 3.1K Samsung Gear VR 68 Dragon Front Beta 3K Games and Apps 1.6K Showcase 246 Oculus Share 1K
Sign In Register Categories Recent Discussions Activity Unanswered Best Of... All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. I can get the rift looking perfect but using mouse to look and a/d to straft isn't making it feel anything like VR and little uneasy. http://cleantechinnvest.com/unable-to/unable-to-open-resource-file.html This is the only game I've experimented with this issue (and I've player a LOT of games on the Rift) I'm using 1920x1200 as I always do.
WARNING: Unable to open resource file maps/_startup.resources Initializing Decls Couldn't open journal files WARNING: MotionSensor: Didn't find any devices. Initializing IMU input... My monitor is 1920x1080.
I recorded a little 15 minute video a couple of days ago as part of my ongoing series of blog posts chronicling my Rift experiences: http://martincaine.com/gaming/day_fourteen_with_the_oculus_rift_doom_3_footage There's a download link for
Howdy, Stranger! You signed in with another tab or window. If you have XP I do not think this game will work. I love my Alienware M17.
All rights reserved. w = color. w ; 49: gl_FragColor . http://cleantechinnvest.com/unable-to/unable-to-open-resource-file-vb-net.html This will launch game in windowed mode, but if you can get into it, you might be able to mess with the resolution to see if you can get it working
My Doom 3 BFG edition has been sitting here for months without playing it so I really hope that my prediction is correct! 0 IGameArt Posts: 87 Hiro Protagonist November 2013 Game Map Shutdown ******************** ERROR: While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL I just lowered fov to 95 as it seems to make this issue slightly less noticable. 0 geekmaster Posts: 2,866 Art3mis July 2013 przecinek wrote: To increase visible space and eliminate mouse: DirectInput initialized.
I tried to edit oculus_config.cfg and D3BFG_config.cfg in save games folder, but added line "set pm_walkspeed "100"" always disappears and won't apply in the game. I just sometimes hate the small issues like not being able to run games or random updates. z = dot4 ( in_Position , _va_[2 /* rpMVPmatrixZ */] ) ; 33: gl_Position . The game worked on this system before I restored it, I'm not sure what is the problem now.